Town: Ådehlÿ Ekuschrx Gäph

Ådehlÿ Ekuschrx Gäph

Ådehlÿ Ekuschrx Gäph
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceEkÿhewtzacwafshÿttÿh Kingdom
Sub ProvenceSpringcrystal Dutchy
RegionFèë-qino Holt
Founded1540
Community LeaderJarl Johnny Zÿhndtubqugbuhez
Area6 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation9346 m (-12286 ft)
Average Yearly Precipitation131 cm/y (51 in/y)
Population1499
Population Density249 people per km2 (749 people per mi2)
Town AuraIllusion
Naming
Native nameÅdehlÿ Ekuschrx Gäph
Pronunciation/itvaˈzla/ /gəf/
Direct Translation[plain] [label; logo]
Translation[Not Yet Translated]

Ådehlÿ Ekuschrx Gäph (/itvaˈzla/ /gəf/ [plain] [label; logo]) is a subtropical Town located in Springcrystal Dutchy, Ekÿhewtzacwafshÿttÿh Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Ekuschrx Gäph is derived from the Dwarven language, as Ådehlÿ Ekuschrx Gäph was founded by Shesmegê Eghehf Rebhal̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Ekuschrx Gäph has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Ådehlÿ Ekuschrx Gäph receives an average of 131 cm/y (51 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Ekuschrx Gäph covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9346 m (-12286 ft) above sea level.

Overview

Ådehlÿ Ekuschrx Gäph was founded durring the early 16th century in fall of the year 1540, by Shesmegê Eghehf Rebhal̄qug. The establishment of Ådehlÿ Ekuschrx Gäph suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Ekuschrx Gäph was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ekuschrx Gäph is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ådehlÿ Ekuschrx Gäph is is constructed arround a series of crampt split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Looking around Ådehlÿ Ekuschrx Gäph you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Ådehlÿ Ekuschrx Gäph has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Ekuschrx Gäph. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Ekuschrx Gäph's parks.

Ådehlÿ Ekuschrx Gäph has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ekuschrx Gäph.

Ådehlÿ Ekuschrx Gäph has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Ekuschrx Gäph has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ekuschrx Gäph has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ekuschrx Gäph's public wards, blessings, and other arcane systems.

Ådehlÿ Ekuschrx Gäph possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Ekuschrx Gäph has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Ekuschrx Gäph's natural decorations nor waterways.

Ådehlÿ Ekuschrx Gäph has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Ekuschrx Gäph has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ådehlÿ Ekuschrx Gäph is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The law within Ådehlÿ Ekuschrx Gäph is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Ådehlÿ Ekuschrx Gäph's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is short in Ådehlÿ Ekuschrx Gäph.

The Weasel near Ådehlÿ Ekuschrx Gäph are known to be quite timid.

Ådehlÿ Ekuschrx Gäph's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Conjuration energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6100 m2
    • Cattle and Similar Creatures: 374
    • Poultry: 4497
    • Swine: 299
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

471 of Ådehlÿ Ekuschrx Gäph's population work within a Foundational Occupation.

954 of Ådehlÿ Ekuschrx Gäph's population do not work in a formal occupation, but do contribute to the local economy. 74 (5%) are noncontributers.

Points of Interest

Ådehlÿ Ekuschrx Gäph is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Ådehlÿ Ekuschrx Gäph. One of Ådehlÿ Ekuschrx Gäph's local festivals commemorates this miracle.

History